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Changelog

Everything we've shipped recently, newest first.

All changes

  1. Fixed

    The verification history now shows when a proof stopped counting

    A verification that once succeeded used to keep reading "Verified" in the history even after your server's address changed and it no longer backed the badge. It now says so.

  2. New

    State your team size on your public page

    Servers and studios can now state how many people work on the team — shown on the public page instead of a count of who signed up here.

  3. Fixed

    SRV records pointing at a DDoS protection are followed

    An SRV record whose target name contains underscores — the shape most DDoS protections for Minecraft servers use — was ignored, and the server read as unreachable. It is followed now, like the Java client does.

  4. Improved

    Servers behind an SRV record are found now

    A Java server reached under a bare domain whose SRV record points at another host or port read as “unreachable” to both the MOTD check and the hourly player count. Both now follow the record exactly like the Java client does: with no port given, the record decides where the connection goes. Bedrock is unaffected — its client has no SRV records.

  5. Fixed

    A second attempt no longer fails the bot check

    Submitting a form and getting an error back — a wrong password at sign-in, say — used to get the corrected second attempt refused as a bot, because the bot check kept its single-use token instead of renewing it. It now fetches a fresh one after every submit.

  6. Fixed

    A conversation's live connection now succeeds on the first try

    When your sign-in session happened to be refreshed at the very moment an open conversation was establishing its live connection, that connection failed and only came up on the automatic second attempt a few seconds later. It now comes up straight away in that case too.

  7. New

    Bedrock servers now show a version and player count

    The hourly ping that already tracked a Java server's version and player count now reaches Bedrock addresses too, through our own relay.

  8. Improved

    Java and Bedrock addresses, in their own cards

    A server's connection info moved out of the general facts list into its own card per edition, with the address in a copyable, monospaced line.