Hey, I’m Scrayos.
I’m a software engineer from Germany, and I’ve been working on Minecraft projects since 2012. What started with running and tinkering with servers eventually became a long-term passion and a serious part of my technical background.
I currently run JustChunks, where I’m involved in pretty much every technical aspect of the project — from server software and architecture to infrastructure and keeping everything running reliably.
My main focus is backend and systems development. I work extensively with Kotlin and Java, but also use Go, Rust, TypeScript and other languages depending on the problem. I particularly enjoy working on systems where performance, scalability and reliability matter.
Outside of Minecraft, I work professionally in IT and have contributed to large-scale production systems across different companies and industries. I’ve also been a tech lead on multiple substantial projects, taking responsibility for architecture, technical direction and engineering decisions in addition to writing code.
Minecraft has been a constant throughout my career, giving me the opportunity to work on everything from small servers to complex, production-grade infrastructure. This profile is mainly a portfolio of that experience and the kind of technical work I enjoy doing.
If you’re interested in the technical side of Minecraft — especially server architecture, infrastructure, performance or large-scale systems — there’s a good chance we have something in common.
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Server Administrator
2012Dla: JustChunks
I've founded JustChunks in 2012 and continue working on it to this day. JustChunks is a very ambitious and technically advanced Minecraft network, incroporating many technically challenging and innovative modes like Dungeon Explorer.
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